Ghoul
|
3
/
2
|
- OP: 3 / DP: 2 / T: 12
- Takes up 0.25 housing.
|
Mindless
|
325 gold, 5 mana
|
Skeleton
|
2
/
2
|
- OP: 2 / DP: 2
- 10% attrition rate per tick.
- Cannot be trained.
- Does not count towards population. No housing required.
- Always suffers 50% casualties.
- Always suffers +100% casualties if overwhelmed.
- You can at most have 5.00 of this unit per Necromancer. Training is limited to number of Necromancer at home.
|
Magical and Mindless
|
—
|
Wight
|
8
/
8
|
- OP: 8 / DP: 8
- Cannot be trained.
- Upon death, returns as Wight.
- Does not count towards population. No housing required.
- Increases enemy casualties on defense (attacker suffers more casualties).
- Increases enemy casualties on offense (defender suffers more casualties).
|
Intelligent and Sentient
|
—
|
Necromancer
|
0
/
6
|
- OP: 0 / DP: 6 / T: 6
- Counts as 0.25 of a wizard on defense.
- Counts as 0.5 of a wizard on offense.
- Immortal if successfully fending off invader.
|
Intelligent, Sentient, and Wise
|
2,000 gold, 1 lumber, 25 mana
|