Servant
|
0
/
4
|
- OP: 0 / DP: 4
- Cannot be trained.
- +20% casualties.
- Converts enemy casualties with 4 or less raw OP or DP into Servants and stronger enemies into Gnarls.
|
Living and Mindless
|
—
|
Gnarl
|
9
/
9
|
- OP: 9 / DP: 9
- Cannot be trained.
- -50% casualties.
- Converts displaced enemy peasants into Servants.
- Offense increased by 4 between 18:00 and 06:00.
- Upon successul invasion, 3% of these units return as Ravagers.
- Converts enemy casualties with 4 or less raw OP or DP into Servants and stronger enemies into Gnarls.
|
Living and Sentient
|
—
|
Ravager
|
22
/
12
|
- OP: 22 / DP: 12
- Cannot be trained.
- -75% casualties.
- Converts displaced enemy peasants into Servants.
- Eats 0.5 extra food.
- Offense increased by 6 between 18:00 and 06:00.
- Converts enemy casualties with 4 or less raw OP or DP into Servants and stronger enemies into Gnarls.
|
Intelligent, Living, Massive, and Sentient
|
—
|
Noble
|
8
/
8
|
- OP: 8 / DP: 8 / T: 12
- Counts as 0.1 spy.
- Counts as 0.10 of a spy on defense between 06:00 and 18:00.
- Counts as 0.10 of a spy on offense between 18:00 and 06:00.
- Defense increased by 1 between 06:00 and 18:00.
- Converts displaced enemy peasants into Servants.
- Returns 4 ticks faster from battle if sent out between 18:00 and 06:00.
- Offense increased by 2 between 18:00 and 06:00.
- Converts enemy casualties with 4 or less raw OP or DP into Servants and stronger enemies into Gnarls.
- -33% max theft carry.
|
Intelligent, Living, and Sentient
|
1,600 gold
|