Units
Unit | OP / DP | Special Abilities | Attributes | Cost |
---|---|---|---|---|
Figure | 3 / 0 |
|
Intelligent, Living, Sentient, and Wise | 50 mana |
Shadow | 0 / 3 |
|
Intelligent, Living, Sentient, and Wise | 50 mana |
Vision | 0 / 6 |
|
Intelligent, Living, Sentient, and Wise | 220 mana |
Distortion | 6 / 4.5 |
|
Intelligent, Living, Sentient, and Wise | 500 mana |
Traits
Workers: | Particle |
Draftees: | Shift (DP: 1) |
Particle production: | 0.20 Mana |
Cannot issue decrees | Yes |
Cannot train Archmages | Yes |
Cannot train spies | Yes |
Cannot train wizards | Yes |
Improvement interest | 0.06% / tick |
Max population | +20% |
Does not eat food | Yes |
Population growth rate | +40% |
Reduced conversions | +100% |
All workers (including unemployed) produce | Yes |
Round modes | |
---|---|
Standard (land target) Standard (fixed duration) Deathmatch (land target) Deathmatch (fixed duration) |
Resources
Resource | Construction | Buy | Sell | Improvement Points |
---|---|---|---|---|
Mana | Yes | N/A | N/A | 4.00 |
Buildings
Building | Land Type | Perks |
---|---|---|
Farm | Plain |
|
Wall | Hill |
|
Improvements
Building | Perks |
---|
Spells
Friendly Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Hostile Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Passive Self Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Friendly Active Spells
Spell | Deity | Cost | Cooldown | Effect |
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Hostile Active Spells
Spell | Deity | Cost | Cooldown | Effect |
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Active Self Spells
Spell | Deity | Cost | Cooldown | Effect |
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Invasion Spells
Spell | Deity | Effect |
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