Void

Experimental Units | Buildings | Improvements | Spells | Spy Ops Skill level: Intermediate | Attacking: | Converting: | Exploring:

Units

Unit OP / DP Special Abilities Attributes Cost
Figure 3 / 0
  • OP: 3.00 / DP: 0.00 / T: 9
  • Intelligent
  • Living
  • Sentient
  • Wise
  • 0 gold, 50 mana
    Shadow 0 / 3
    • OP: 0.00 / DP: 3.00 / T: 9
  • Intelligent
  • Living
  • Sentient
  • Wise
  • 0 gold, 50 mana
    Vision 0 / 5
    • OP: 0.00 / DP: 5.00 / T: 12
    • Each unit generates 1 mana per tick.
  • Intelligent
  • Living
  • Sentient
  • Wise
  • 0 gold, 175 mana
    Distortion 5 / 3
    • OP: 5.00 / DP: 3.00 / T: 12
    • Offense increased by 0.006 for every hour of the round (max +2).
  • Intelligent
  • Living
  • Sentient
  • Wise
  • 0 gold, 500 mana

    Perks

    Population growth rate +40%
    Reduced conversions +100%
    Does not eat food Yes
    Can use mana for improvements 3 points per mana
    No gold production Yes

    Lands

    Home land type: Mountain
    Construction Materials
    Resource: Mana

    Buildings

    Building Land Type Perks
    Arc Hill
    • Defensive casualties decreased by 5% for every 1% (max 100% reduction).
    • Offensive casualties decreased by 5% for every 1% (max 100% reduction).
    • Produces -5 mana per tick.
    Helix Swamp
    • Offensive power increased by 1.5% for every 1% (max +150% OP)
    • Produces -2 mana per tick.
    Lens Mountain
    • Increases drafting by 1% for every 10% (max +1000%).
    • Produces -4 mana per tick.
    Mosaic Plain
    • Land discovered during invasions increased by 4% for every 1% (max +400%).
    • Produces -2 mana per tick.
    Oculus Mountain
    • Wizard strength increased by 5% for every 1% (max +500%).
    • Spy strength increased by 5% for every 1% (max +500%).
    • Produces -1 mana per tick.
    Pillar Hill
    • Defensive power increased by 1.5% for every 1% (max +150% DP).
    • Produces -2 mana per tick.
    Tesseract Mountain
    • Houses 48 military units.
    Ziggurat Mountain
    • Provides 4 raw defensive power.
    • Produces 30 mana per tick.

    Improvements

    Building Perks
    Coils
    • Offensive power:
      • Max: 50%
      • Coefficient: 10,000
    • Offensive casualties:
      • Max: -80%
      • Coefficient: 12,000
    Cones
    • Mana production:
      • Max: 80%
      • Coefficient: 6,000
    Halo
    • Defensive power:
      • Max: 25%
      • Coefficient: 6,000
    • Defensive casualties:
      • Max: -50%
      • Coefficient: 8,000
    Haze
    • Unit mana costs:
      • Max: -20%
      • Coefficient: 6,000
    Prism
    • Population:
      • Max: 100%
      • Coefficient: 100,000
    • Population growth:
      • Max: 50%
      • Coefficient: 50,000
    Waves
    • Unit training time:
      • Max: -80%
      • Coefficient: 12,500
    • Chance of units returning instantly from invasion:
      • Max: 50%
      • Coefficient: 25,000

    Spells

    See Spells.

    Spy Ops

    See Spy Ops.