Void

Experimental
Difficulty: Challenging

Units

Unit OP / DP Special Abilities Attributes Cost
Figure 3 / 0
  • OP: 3 / DP: 0 / T: 9
  • Counts as 0.8 of a spy on offense.
  • Counts as 0.8 of a wizard on offense.
Intelligent, Living, Sentient, and Wise 50 mana
Shadow 0 / 3
  • OP: 0 / DP: 3 / T: 9
Intelligent, Living, Sentient, and Wise 50 mana
Vision 0 / 6
  • OP: 0 / DP: 6 / T: 12
  • Counts as 0.1 of a wizard on defense.
  • Defense increased by 0.0015 for each tick of the round (no max).
  • Gathers 1 mana/tick.
Intelligent, Living, Sentient, and Wise 220 mana
Distortion 6 / 4.5
  • OP: 6 / DP: 4.5 / T: 12
  • Offense increased by 0.0015 for each tick of the round (no max).
Intelligent, Living, Sentient, and Wise 500 mana

Traits

Workers: Particle
Draftees: Shift (DP: 1)
Particle production: 0.20 Mana
Cannot issue decrees Yes
Cannot train Archmages Yes
Cannot train spies Yes
Cannot train wizards Yes
Improvement interest 0.06% / tick
Max population +20%
Does not eat food Yes
Population growth rate +40%
Reduced conversions +100%
All workers (including unemployed) produce Yes
Round modes
 Standard (land target)
 Standard (fixed duration)
 Deathmatch (land target)
 Deathmatch (fixed duration)

Resources

Resource Construction Buy Sell Improvement Points
Mana Yes N/A N/A 4.00

Buildings

Building Land Type Perks
Farm Plain
  • Produces 50 food per tick.
  • Provides 0 jobs.
  • Houses 0 people.
Wall Hill
  • Defensive power increased by 1% for every 1% (max +100% DP).
  • Provides 6 raw defensive power.
  • Provides 0 jobs.
  • Houses 0 people.

Improvements

Building Perks

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect

Active Self Spells

Spell Deity Cost Cooldown Effect

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect