Yeti

Difficulty: Advanced

Units

Unit OP / DP Special Abilities Attributes Cost
Worker 0 / 2
  • OP: 0 / DP: 2 / T: 1
  • Mines 0.7 gems/tick.
  • Gathers 0.85 lumber/tick.
  • Only dies against units with 4 or more raw military power.
  • Mines 1.2 ore/tick.
Intelligent, Living, and Sentient 120 food,
20 ore,
10 lumber
Mutterer 0 / 12
  • OP: 0 / DP: 12 / T: 6
  • Counts as 0.5 wizard.
  • Immortal wizard (cannot be killed when casting spells).
  • Only dies against units with 6 or more raw military power.
Intelligent, Living, Sentient, and Wise 900 food,
100 ore,
25 lumber
Fighter 12 / 10
  • OP: 12 / DP: 10 / T: 9
  • Only dies against units with 6 or more raw military power.
Intelligent, Living, Sentient, and Wise 500 food,
300 ore,
200 lumber
Stonethrower 0 / 8
  • OP: 0 / DP: 8 / T: 12
  • Returns 4 ticks faster from battle.
  • Immortal on invasion if victorious.
  • Offense increased by 16 if you have 150 Ore. The Ore is spent when the unit attacks.
  • Only dies against units with 6 or more raw military power.
Intelligent, Living, Sentient, and Wise 860 food,
100 ore

Traits

Workers: Wild Yeti
Draftees: Yeti (DP: 2)
Wild Yeti production: 0.50 Lumber, 0.65 Ore
Cannot train Archmages Yes
Cannot train wizards Yes
Construction cost -50%
DP per draftee 2
All workers (including unemployed) produce Yes
Round modes
 Standard (land target)
 Standard (fixed duration)
 Deathmatch (land target)
 Deathmatch (fixed duration)

Resources

Resource Construction Buy Sell Improvement Points
Food Yes N/A N/A N/A
Lumber Yes N/A N/A 2.00
Ore N/A N/A 2.00
Gems N/A 2.00 12.00
Mana N/A N/A N/A

Buildings

Building Land Type Perks
Farm Plain
  • Produces 50 food per tick.
  • Provides 0 jobs.
  • Houses 0 people.
Wall Hill
  • Defensive power increased by 1% for every 1% (max +100% DP).
  • Provides 6 raw defensive power.
  • Provides 0 jobs.
  • Houses 0 people.

Improvements

Building Perks

Spells

Friendly Passive Spells

Spell Deity Cost Duration Cooldown Effect

Hostile Passive Spells

Spell Deity Cost Duration Cooldown Effect

Passive Self Spells

Spell Deity Cost Duration Cooldown Effect

Friendly Active Spells

Spell Deity Cost Cooldown Effect

Hostile Active Spells

Spell Deity Cost Cooldown Effect

Active Self Spells

Spell Deity Cost Cooldown Effect

Invasion Spells

Spell Deity Effect

Sabotage

Operation Effect