Spell |
Level |
Deity |
Cost |
Wizard Strength |
Duration |
Cooldown |
Effect |
Aggression
Swarm only
|
1 |
Any |
12x |
4% |
12 ticks |
36 ticks
|
- +5% offensive power
- +5% offensive power if target recently invaded your realm
|
Ambush
Beastfolk only
|
0 |
Any |
0x |
4% |
1 ticks |
36 ticks
|
- Target raw defensive power lowered by 0.2% for every 1% of your own Forest, max 10% reduction.
|
Arboreal Abundance
|
1 |
Any |
8x |
4% |
24 ticks |
92 ticks
|
|
Aura
|
2 |
Any |
10x |
4% |
24 ticks |
None
|
- -20% sorcery damage suffered
|
Bountiful Blossom
|
1 |
Any |
10x |
4% |
24 ticks |
92 ticks
|
|
Bregon's Muster
|
1 |
Bregon |
12x |
4% |
12 ticks |
92 ticks
|
- -10% military unit gold costs
- -10% military unit ore costs
- -10% military unit lumber costs
- -6 ticks training time for military units (does not include Spies, Wizards, or Archmages)
|
Chitin
Swarm only
|
1 |
Any |
10x |
4% |
24 ticks |
None
|
- +5% defensive power
- -5% offensive power
|
Druva's Blessing
|
1 |
Druva |
6x |
4% |
12 ticks |
92 ticks
|
- +15% food production
- +15% lumber production
|
Druva's Guard
Wood Elf only
|
1 |
Druva |
8x |
4% |
24 ticks |
None
|
- Grants one elk per 100 acres of Forest each tick.
|
Ecstasy
All except Demon
|
1 |
Any |
8x |
4% |
24 ticks |
None
|
- +25% population growth rate
|
Elskas' Anointment
|
1 |
Elskas |
10x |
4% |
24 ticks |
72 ticks
|
|
Elskas' Vision
|
1 |
Elskas |
4x |
4% |
24 ticks |
92 ticks
|
- +3% spy strength recovery per tick
|
Enchanted Banners
|
3 |
Any |
10x |
4% |
24 ticks |
92 ticks
|
- +20% prestige gains
- +40% prestige losses
|
Enhanced Yields
|
0 |
Any |
0x |
4% |
12 ticks |
92 ticks
|
|
Feast of Azk'Hurum
|
1 |
Azk'Hurum |
9x |
4% |
48 ticks |
None
|
- +50% population growth rate
- +25% food consumption
|
Fog
|
0 |
Any |
0x |
4% |
12 ticks |
92 ticks
|
|
Fury of Azk'Hurum
|
1 |
Azk'Hurum |
7x |
4% |
12 ticks |
92 ticks
|
- +25% enemy casualties when invading
- +25% enemy casualties when defending
- +25% food consumption
|
Glimj's Tide
|
1 |
Glimj |
8x |
4% |
12 ticks |
144 ticks
|
- +0.12% raw defensive power per 1% of Water.
- +0.08% raw defensive power per 1% of Water.
|
Harmony
All except Demon
|
0 |
Any |
0x |
4% |
24 ticks |
92 ticks
|
- +25% population growth rate
- -5% offensive power
|
Ix's Virtue
|
0 |
Ix |
6x |
4% |
12 ticks |
92 ticks
|
- +20% improvement points value
|
Maelstrom
Glimjir only
|
0 |
Any |
8x |
4% |
24 ticks |
None
|
- +50% enemy casualties when defending
- +20% food consumption
|
Magical Disguise
|
0 |
Any |
0x |
4% |
36 ticks |
72 ticks
|
- -100% resources lost to theft
|
Magical Shield
|
0 |
Any |
0x |
4% |
36 ticks |
144 ticks
|
- -50% sorcery damage suffered
|
Metabolism
Growth only
|
0 |
Any |
1x |
4% |
48 ticks |
144 ticks
|
- +100% raw food production
|
Miner's Fortune
|
1 |
Any |
12x |
4% |
24 ticks |
92 ticks
|
|
Mining Strength
|
1 |
Any |
8x |
4% |
24 ticks |
92 ticks
|
|
Mirnon's Fortitude
|
0 |
Mirnon |
6x |
4% |
12 ticks |
92 ticks
|
- +15% ore production
- +15% gem collection
|
Mirnon's Greed
All except Dragon, Lux
|
1 |
Mirnon |
6x |
4% |
12 ticks |
192 ticks
|
- +20% Gold Mine production
- +20% Gold Quarry production
- +25% food consumption
|
Nocten Acrimony
Nox only
|
5 |
Any |
1500x |
4% |
12 ticks |
None
|
|
Nocten Fervour
Nox only
|
5 |
Any |
1500x |
4% |
12 ticks |
None
|
- -20% defensive modifiers for target
|
Nocten Veil
Nox only
|
5 |
Any |
2500x |
4% |
60 ticks |
None
|
|
Panopticon
|
3 |
Any |
10x |
4% |
36 ticks |
92 ticks
|
- -25% sabotage damage suffered
|
Rainy Season
Simian only
|
0 |
Any |
12x |
4% |
96 ticks |
576 ticks
|
- +100% defensive power
- +100% population growth rate
- +50% food production
- +50% lumber production
- Cannot invade
- Cannot send expeditions
|
Restraint
Werewolves only
|
1 |
Any |
6x |
4% |
24 ticks |
None
|
- Pauses passive conversion.
|
Rousing Roar
Kobold only
|
0 |
Any |
0x |
4% |
6 ticks |
92 ticks
|
- -1 tick training time for military units (does not include Spies, Wizards, or Archmages) per 150 morale (max -3).
|
Sazal's Vision
|
1 |
Sazal |
6x |
4% |
48 ticks |
480 ticks
|
|
Soothing Hum
Kobold only
|
0 |
Any |
0x |
4% |
36 ticks |
72 ticks
|
- -50% morale normalisation per tick (if morale is greater than base morale).
|
Stasis
Qur only
|
0 |
Any |
1x |
4% |
2 ticks |
None
|
- Freezes time. No production, cannot take actions, and cannot have actions taken against it. Units returning from battle continue to return but do not finish and arrive home until Stasis is over.
|
Urugdakh's Crusade
|
0 |
Urugdakh |
1x |
4% |
1 ticks |
48 ticks
|
- +0.02% offensive power for every tick devoted to Urugdakh (max 20%).
- +10% enemy casualties when invading
- No land discovered on invasions.
|
Visions of Death
Afflicted, Undead only
|
3 |
Any |
10x |
4% |
12 ticks |
48 ticks
|
- Can see number of available bodies in a battlefield
|
Ward of Life
|
4 |
Any |
10x |
4% |
12 ticks |
192 ticks
|
|
Ward of Protection
|
4 |
Any |
10x |
4% |
48 ticks |
368 ticks
|
- -20% sorcery damage suffered
- -20% sabotage damage suffered
|
Zidur's Bane
|
0 |
Zidur |
9x |
4% |
12 ticks |
92 ticks
|
|